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| #!/usr/bin/env perl
# 言語: perl
# バージョン: 5.36以上
# 依存: Moo(cpanmでインストール)
use v5.36;
package GameEvent {
use Moo;
use v5.36;
has 'type' => (
is => 'ro',
required => 1,
);
has 'message' => (
is => 'ro',
required => 1,
);
has 'timestamp' => (
is => 'ro',
default => sub { time() },
);
has 'data' => (
is => 'ro',
default => sub { {} },
);
}
package GameEventObserver {
use Moo::Role;
use v5.36;
requires 'update';
}
package LogObserver {
use Moo;
use v5.36;
with 'GameEventObserver';
has 'prefix' => (
is => 'ro',
default => '[LOG]',
);
sub update ($self, $event) {
say $self->prefix . " " . $event->message;
}
}
package SoundObserver {
use Moo;
use v5.36;
with 'GameEventObserver';
has 'sound_map' => (
is => 'ro',
default => sub {{
enemy_defeated => 'victory.wav',
item_acquired => 'pickup.wav',
level_up => 'levelup.wav',
}},
);
sub update ($self, $event) {
my $type = $event->type;
my $sound = $self->sound_map->{$type};
if ($sound) {
say "[SOUND] $sound を再生";
}
}
}
package GameEventEmitter {
use Moo;
use v5.36;
has 'observers' => (
is => 'ro',
default => sub { [] },
);
sub attach ($self, $observer) {
push @{$self->observers}, $observer;
}
sub detach ($self, $observer) {
@{$self->observers} = grep { $_ != $observer } @{$self->observers};
}
sub notify ($self, $event) {
for my $observer (@{$self->observers}) {
$observer->update($event);
}
}
# 現在登録されているObserverの数を返す
sub observer_count ($self) {
return scalar @{$self->observers};
}
}
package main {
use v5.36;
my $emitter = GameEventEmitter->new();
my $log_observer = LogObserver->new();
my $sound_observer = SoundObserver->new();
# 最初はログとサウンド両方を登録
$emitter->attach($log_observer);
$emitter->attach($sound_observer);
say "=== サウンドON状態(Observers: " . $emitter->observer_count . ") ===";
say "";
my $event1 = GameEvent->new(
type => 'enemy_defeated',
message => 'スライムを倒した!',
);
$emitter->notify($event1);
say "";
say "--- サウンドをOFFにする ---";
say "";
# サウンドObserverを削除
$emitter->detach($sound_observer);
say "=== サウンドOFF状態(Observers: " . $emitter->observer_count . ") ===";
say "";
my $event2 = GameEvent->new(
type => 'enemy_defeated',
message => 'ゴブリンを倒した!',
);
$emitter->notify($event2);
say "";
say "--- サウンドを再びONにする ---";
say "";
# サウンドObserverを再登録
$emitter->attach($sound_observer);
say "=== サウンドON状態(Observers: " . $emitter->observer_count . ") ===";
say "";
my $event3 = GameEvent->new(
type => 'enemy_defeated',
message => 'オークを倒した!',
);
$emitter->notify($event3);
}
|