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| #!/usr/bin/env perl
# 言語: perl
# バージョン: 5.36以上
# 依存: Moo(cpanmでインストール)
use v5.36;
package GameEvent {
use Moo;
use v5.36;
has 'type' => (
is => 'ro',
required => 1,
);
has 'message' => (
is => 'ro',
required => 1,
);
has 'data' => (
is => 'ro',
default => sub { {} },
);
}
package GameEventObserver {
use Moo::Role;
use v5.36;
requires 'update';
}
package LogObserver {
use Moo;
use v5.36;
with 'GameEventObserver';
sub update ($self, $event) {
say "[LOG] " . $event->message;
}
}
package AchievementObserver {
use Moo;
use v5.36;
with 'GameEventObserver';
has 'unlocked' => (
is => 'ro',
default => sub { [] },
);
has 'defeated_count' => (
is => 'rw',
default => 0,
);
sub update ($self, $event) {
my $type = $event->type;
if ($type eq 'enemy_defeated') {
my $count = $self->defeated_count + 1;
$self->defeated_count($count);
if ($count == 1) {
$self->_unlock('はじめての勝利');
}
if ($count == 5) {
$self->_unlock('ハンター見習い');
}
}
}
sub _unlock ($self, $name) {
push @{$self->unlocked}, $name;
say "[ACHIEVEMENT] 実績解除: $name";
}
}
package SoundObserver {
use Moo;
use v5.36;
with 'GameEventObserver';
has 'sound_map' => (
is => 'ro',
default => sub {{
enemy_defeated => 'victory.wav',
item_acquired => 'pickup.wav',
level_up => 'levelup.wav',
}},
);
sub update ($self, $event) {
my $type = $event->type;
my $sound = $self->sound_map->{$type};
if ($sound) {
say "[SOUND] $sound を再生";
}
}
}
# 新しいObserver!統計を記録
package StatisticsObserver {
use Moo;
use v5.36;
with 'GameEventObserver';
has 'stats' => (
is => 'ro',
default => sub {{
enemy_defeated => 0,
item_acquired => 0,
level_up => 0,
}},
);
sub update ($self, $event) {
my $type = $event->type;
if (exists $self->stats->{$type}) {
$self->stats->{$type}++;
}
}
sub show_stats ($self) {
say "";
say "=== 探索統計 ===";
say "敵撃破数: " . $self->stats->{enemy_defeated};
say "アイテム取得数: " . $self->stats->{item_acquired};
say "レベルアップ回数: " . $self->stats->{level_up};
}
}
package GameEventEmitter {
use Moo;
use v5.36;
has 'observers' => (
is => 'ro',
default => sub { [] },
);
sub attach ($self, $observer) {
unless ($observer->does('GameEventObserver')) {
die "Error: ObserverはGameEventObserverを実装している必要があります";
}
push @{$self->observers}, $observer;
}
sub detach ($self, $observer) {
@{$self->observers} = grep { $_ != $observer } @{$self->observers};
}
sub notify ($self, $event) {
for my $observer (@{$self->observers}) {
$observer->update($event);
}
}
}
package main {
use v5.36;
my $emitter = GameEventEmitter->new();
my $log_observer = LogObserver->new();
my $achievement_observer = AchievementObserver->new();
my $sound_observer = SoundObserver->new();
my $statistics_observer = StatisticsObserver->new(); # 新規追加!
# 既存コードは変更なし
$emitter->attach($log_observer);
$emitter->attach($achievement_observer);
$emitter->attach($sound_observer);
$emitter->attach($statistics_observer); # 追加するだけ!
say "=== ダンジョン探索開始 ===";
say "";
my @events = (
GameEvent->new(type => 'enemy_defeated', message => 'スライムを倒した!'),
GameEvent->new(type => 'item_acquired', message => '薬草を手に入れた!'),
GameEvent->new(type => 'enemy_defeated', message => 'ゴブリンを倒した!'),
GameEvent->new(type => 'enemy_defeated', message => 'オークを倒した!'),
GameEvent->new(type => 'level_up', message => 'レベルが2になった!'),
GameEvent->new(type => 'item_acquired', message => '宝箱を手に入れた!'),
GameEvent->new(type => 'enemy_defeated', message => 'トロルを倒した!'),
GameEvent->new(type => 'enemy_defeated', message => 'ドラゴンを倒した!'),
);
for my $event (@events) {
$emitter->notify($event);
say "";
}
say "=== ダンジョン探索終了 ===";
# 統計を表示
$statistics_observer->show_stats();
say "";
say "=== 解除した実績 ===";
say "- $_" for @{$achievement_observer->unlocked};
}
|